using UnityEngine;

public class SnowDev : MonoBehaviour
{
	public GameObject onButton;

	public GameObject offButton;

	public void EnableSnow()
	{
		if (SnowEnabler.instance != null)
		{
			SnowEnabler.instance.Snow(true);
			onButton.SetActive(false);
			offButton.SetActive(true);
		}
	}

	public void DisableSnow()
	{
		if (SnowEnabler.instance != null)
		{
			SnowEnabler.instance.Snow(false);
			onButton.SetActive(true);
			offButton.SetActive(false);
		}
	}
}
